It is possible to obtain gold, one-of-a-kind items, set items, and D2R runes at the travincal, making it an excellent location for farming these resources. In this guide, we are going to focus on the loot that can be obtained by completing one thousand travincal runs as a fist heavens paladin while playing on balance. Specifically, we are going to look at the items that can be obtained through this achievement. For the benefit of those who are unaware, the best place to farm a burr and a jaw rune throughout the entirety of the game can be found in tropical players one solo. The best place to go if you want to see the drop highlights and gauge and get a feel for what you'll be in for if you do plan to do a few hundred or a thousand travel runs on battleline is solo by yourself in travincle. There, you will not be interrupted by other players and will be able to see everything clearly. We are going to go over some optimal mercenary setups, and then we are going to lay out the blueprint for three different optimal mercenary setups. Each of these optimal mercenary setups will guarantee that your mercenaries are unbeatable at all times, which in turn guarantees that you will always be successful. This specific character is an exceptionally good option for trav farming for a variety of reasons, and one of those reasons is because of the character's unique abilities. The first benefit is that you have access to aura vigor, which enables you to run through the docks much more quickly than is normally possible. This is the first advantage. Before D2R, when we had faster load screens, our standard procedure was to clear Travicle and then teleport back to the Sanctuary of Chaos. After that, you would recycle the rum because doing so would prevent you from having to run across the docks in act 3 during that time. Specifically, Xbox D2R ladder items would prevent you from having to do so during that time. Nevertheless, because of the slower loading screens, it is almost faster to run the docks, and in particular because of the vigor aurora, this is an extremely advantageous choice for the Fist of the Heavens Paladin. A further significant advantage of taking control of this character is that it provides you with the opportunity to make use of either holy bolts or fist heavens as your primary attack method. Because of this, it is very effective when dealing damage to a single target, just as holy bolt is, of course, very effective when dealing effect to an area of effect.
Being a Hammerdin and slinging your hammers about is a lot more difficult and time-consuming than getting rid of the council, which is a much better and simpler option. You now have access to the resist fire aura, which is an incredible aura that enables you to main as a Fist of Heavens Paladin and have an insight mercenary, and you can get away with not having to use those crazy gear setups like Res Kira's Guardian and Res Guardian Angel. Finally, you have access to the resist fire aura. You have insight for man recovery; it's just a super solid option; and all three of these things combined make the fist heavens a phenomenal character from Trav. You can have a mercenary that has over 90% fire resistance and can still wear fortitude and have a lifeless weapon. You also have the option to have a lifeless weapon. In addition, for the duration of these runs, we have 200% magic fire with a charging setup of 125 fcr; however, enigma is not yet available to us. First, we would simply charge, and then we would execute a combination attack consisting of Fist Heavens and Holy Bolt. Here are three different mercenary blueprints that will allow you to survive travincal; if you use these blueprints, your merc will not immediately fall over and die when the level begins. Any combination of non-ethereal items that are either less expensive or more expensive than others can determine whether or not the items in those sockets belong to the budget category or the high-end category, respectively. For instance, an eth toll that possesses a high rune, improved sockets, and a g angel that possesses a 15 is 35 residual would be considered to be of a higher end. Reaper's Toll, followed by Ra's Run, The Guardian Angel, and Kira's Guardian would be the order of play if we were sticking to a budget. As a result of using this setup, you will receive a life leech into crap as well as an aura that indicates you have been convicted of trafficking, which will give you a fire rise of 90%. As a result, a low-cost spellcaster or a low-cost melee character can benefit greatly from equipping this item. The conviction aura that comes from using infinity has a higher level than the conviction or that will spawn on the tropical council. This is because the conviction aura comes from the rumored infinity. This is due to the fact that the rumored infinity is the source of the conviction aura. As a result, it is victorious over it in a manner that is comparable to the way in which a high-level conviction horrible is victorious over uber mephistos. As a result of this, you do not need to overstack your fire res in order to compensate for it. In addition, we are not going to be performing double-row runs while wearing our body armor and helmet. Because of this, in my opinion, the weapon rally for Guardian Angel ought to be adjusted to an amount equal to infinity for this particular build. You will now have a resistance of 95, but after this, you will need to use a vampire gaze in conjunction with either a cham rune or an um rune. However, the cham rune will protect you from the effects of being frozen. You will be able to cap the rest of your resistances with the um rune, but v-gaze is a much better option for you because it grants you DR. DR gives you the ability to counter curses such as game damage magic, damage reduced, and life leech. This option has a slightly higher cost than the others because it makes use of infinity, but it is without a doubt going to be able to withstand the traffic goal without experiencing any difficulties at all. This is really just a basic setup for a mercenary, so it has a life leech hard hitting weapon, body armor that can be treacherous fortitude, and a fist heavens paladin that uses the resist fire aura as their primary aura. Additionally, this mercenary has a fist heavens paladin that uses the resist fire aura as their primary aura. As a result, this will bestow upon your mercenary an enormous number of fires in addition to a sizeable boost in the maximum fire resistance they possess. This meant that the configuration had a total of plus 16 additional fire rest points. As a result, we had a fortitude mercenary who possessed both a crown of thieves and insight, in addition to a thresher who possessed a fire resistance of 91%. Because of this, you should steer clear of using that combination of double-row armor and a helmet because they may still have abilities that deal high amounts of damage, such as fleece, etc. Your run-of-the-mill mercenary build, augmented with an aura that increases resistance to fire and a paladin that has the talent "fist of the heavens."